Tips


 * 1) You can test multiplayer mechanic by running 2 copies of UFO TTS from different folders. Host by one of them and join "localhost" by another.
 * 2) You can move UFO TTS window: press alt+space, then selecting move, click arrow key once, then use mouse
 * 3) You can chose who is closer to the exit on mission start. Arrows in the load crew screen in base are used for moving troops inside a troop transport. Guys at the top will be closer to the exit in the skyranger and avenger, while in the lightning, guys in the middle will be closer.
 * 4) regions.raw in ufotts/geo can be opened in photoshop, the format is 1024x1024, 16 bit, interleaved, 3 channels and the last of those is transparency, byte order Mac, no header. The file shows what region of the world results in what kind of map (45% transparent for arctic, for example).
 * 5) If playing as XCOM and facing aliens camping near the UFO door waiting for your soldiers to walk in, blast the hull a new "door" using high explosives, preferably at the back of the UFO or somewhere the aliens won't be facing. Be ready to toss a grenade in though, aliens can still turn around and mow down one of your breaching XCOMs.