Version history

[0.99 6.IV.2011]  [0.98d 24.I.2011] 
 * (saves from previous versions wont work)
 * - new network code  [EXPERIMENTAL]
 * - research progress bar wont show research above 100%
 * - reworked alien terror and infiltration missions. Now terror missions build up 'fear' in a government. Infiltration mission will succeed only if there were successful terror missions prior to infiltration in last 2 months.
 * - added new win condition for aliens: if government funding drops to 6 or less countries, aliens win the game
 * - alien main base has varying defenders depending on month (this will be changed in future versions into 'upgrade' system for all alien bases. you will start with smaller number of defenders, but will be able to upgrade it using resources/time)
 * - ai will use 'reserve tus' more often
 * - base info screen will display how many defenders are left in alien base
 * - lowered number of aliens in bigger ships
 * - fixed how concrete is used for aliens. if you dont have any more concrete in stock, buildings will not operate, and concrete wont be depleted, but will slowly replenish (by how many is produced). - previously, you would get stuck and would have to demolish some buildings to recover.
 * - psi skill and strength should be proper now ( http://ufotts.ninex.info/forum/index.php?topic=769.0)
 * - when humans do not manufacture (no space, no money, no materials) it should show in red on main screen
 * - humans will start aircombat with aggressive orders selected by default
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered hospitalization times from (in days) 60 single player / 15 multiplayer to 40 single player, 10 multiplayer
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered probability of blowing up bigger alien ships in air combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cydonias shipement will send higher tier aliens more slowly when supplying main base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cannon dmg and accuracy lowered 16->15, 60->55
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added escorting for alien ufos. escorting crafts will stay airborn all the time, preventing ground assault as long as all escorts are in the air. (to send escorts: group them. (L) is the leader. then hold shift when sending the group out)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now group alien crafts only if they are in the same base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- longer research times of high tier techs
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased research bonus for capturing live aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if humans lose troop transporter in air combat, the crew now properly dies
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- HWP/Laser is now a technology hibrid. It requires alien alloys, but has bigger values of armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien region research values now drop a bit faster
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- selected base is now visible with different shade of colors in base view
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens main base automatically gives 40% region research in zone its placed
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mind probe usage costs less tus. 1/4 instead of 1/2
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- stun launcher requires less tus to fire
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- psy lab trains soldiers two times in a month in multiplayer games instead of one.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- main alien base defenders now depend on technology. If for example aliens have researched up to snakemen, they will have a mix of sectoids, floaters and snakemen (+terror units) only. No mutons or ethereals
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- rocket launchers requires a bit less tus to fire
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mission turn penalty points reduced
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer set 'number to be built' of items in manufacture to a value smaller than already built number
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- item on manufacture list will not show if identical item is already being produced
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- time to finishing manufacutre should now include manufacture capacity. item's required manufacture capacity will be shown on production screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- pressing ESC key when picking up an item wont make the item disappear
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- inventory paging resets to page 1 each time you change a soldier
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- implemented 'insurance' for humans. losing soldiers, tanks and equipement will give you some money back
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- repear's perception increased 60->80
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed explosions. they should no longer be able to kill someone on the other side of the wall, without destroying the wall first
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed fuel consuption issues for human airplanes in multiplayer games. they will no longer return to base before depleting their fuel tanks
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug that could crash/hang the game when one soldier dies from enemy shot, but at the same time another soldier tries to reaction fire against the shooter
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased chain explosion initialization value from 35->45
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added ufo/interceptor name on geoscape. (visible after pressing and holding ALT)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered str requirements to hold armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens can now retreat from air combat. There is a random timer ticking, not visible to either side. If UFO survives long enough, it will retreat. Its a gamble however, as retreating ufo cannot fire, which means alien may lose this ufo without inflicting any damage to interceptor. (and remember that reparing interceptors cost money)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- harvest missions will give a minimum 1 food per hour, even with 0 % region knowledge
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- researched muton corpses will give more armour to humans
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- humans can no longer dust off from tactical battle on the first turn
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased slightly chances for ufo power source to survive air combat if the ufo survives but crashlands
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer exit air combat by pressing left mouse button in top left corner of the screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer mind control civilians
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added option to remove crew from UFO. (right click on a docked ufo in 'send to mission' screen, and pick appropriate option)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- researching alien corpses gives +5 to stats instead of +4
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased alien organs costs for breeding aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased store space for food and organs
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased food consuption per race when sending to missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered bravery for most aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- harvest mission gives less food
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed muton hand animation
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- stamina changes: sectoid 58->35, floater 58->44, muton 66->50, ethereal 80->60, cyberdisc 67->57, chryssalid 141->121, celatid 76->46, sectopod 76->62
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- human soldiers will train stats quicker
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug where if human soldier ended battle being mind controlled he would appear in the next battle even if he didnt take part in it
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added line of sight checking for items laying on the ground. you will no longer see items that your soldiers cant see
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added hard limit for number of spanwed items during human base defence mission: 400 items
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after winning tactical combat against a supply ship, humans will gather 1/10 of its supply stocks. (elerium and alloys only)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed starting a new game bug that would keep the funding of previous game. probably fixed some other 'start a new game' issues.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now equip only researched items during base defence mission. (starting equipement screen. you can ofcourse use any item you find during battle)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- its a bit easier to fire/throw something around obstacles (it is less likely to hit the obstacle instead)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- during human base defence missions there is a hard limit on number of soldiers each side can have: 35. Human soldiers that are recovering from wounds will not take part in combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- chryssalid attack cost 15->20 tus, reactions 60->50, armour 44->34
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer use group orders to send skyranger to more than one mission without returning to base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer land/build bases on some of the smaller islands
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed north pole. It will no longer be counted towards asia or north america
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased perception values for human tanks, making them better at scouting
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- sniper rifle damage 35->40 laser sniper damage 65->75
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered fusion bomb for hwp hovertank cost from 15k->10k, 5Elerium -> 2E
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered TUs cost for most tank shots
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered hovertanks manufacture Elerium cost 25->20 and 30->25, but increased alloy cost 5->8, 8->12
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered purchase costs for regular human tanks
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- silacoid tus 52->62
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- swapped incendiary and large rocket purchase costs (they are no longer as in ufo1)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- reaper tus 66->76
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- motion detector range reduced 10->5
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- some other items costs changed...
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- power and flying suit now require elerium to operate for each mission. However they do not require any elerium for production.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added auto sell option for manufactured items
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added auto patrol option for human airplanes (they will only patrol. they wont automatically engage any target)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added option to sort soldiers by their Est. Eff value
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added repeat mission button for aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- only two first alien commanders give bonuses in any single combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased (again) how much damage weapons deal to armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ESC pressed while arming will move selected item back to its position
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- race of cydonian shipement to main base now depends on the month. (you can no longer fight ethereals in first month)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased starting funding for humans
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens can not accomodate battleship unless they have heavy plasma
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can click on base overviews in geo to access the base quickly
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- slightly increased chances for humans to detect alien bases
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed time display in tactical combat, should show proper time for both sides
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased chance to hit of all defensive facilities 75%->85%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will see a summary of captured live aliens by their ranks
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- game will not crash/go weird if alien base is attacked but aliens win
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien commanders no longer increase bravery
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- setting only 2x2 buildings on tactical map will not make the battlescape smaller, cutting part of the map
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- harvest mission gathers the same ammout of food as organs. (used to be 2:1)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cannon weakened again, dmg 18->16, chance to hit 65%->60%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- chain explosions now need more damage to initiate (25->35)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added wave attacking on alien bases. Alien defenders will replenish after 24h from first attack
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed two more bugs with alien air group sending

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.98 b&c 22.I.2011] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased alien perception by 5 for: sectoid, floater, snakeman, muton
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered bravery for all main alien races
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens start each tactical game with 1/2 of tus (you can more safely exit the skyranger. tip: motion detector will show those aliens that are close)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- grenade propagation changed. It used to weaken by 10 or 20 (depending on the starting damage), now it's always 15. (meaning that weaker explosives like HE ammunition gets smaller blast radius, while stronger ones get larger)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- human grenade dmg 50->60
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- smoke grenade dmg 60->80 (more smoke only)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- stun launcher's dmg 90->70
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- incendiary ammo deals less damage on impact, but ignites fire more easily
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens can store 1.5 more organs than food in base (it was 1:1 ratio before)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mutons and ethereals now consume 2x more food per mission
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- higher ranks require more organs while equipping ufos
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- while equipping soldiers before mission you can now mass-remove items with shift
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- non heavy weapons deal slightly more damage to armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- grenades deal slightly more damage to armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed alien group sending bug. You should no longer get 'not all ships are ready' message even if those ships are ready.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens start with 30 food instead of 25 in their main base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- powersuit and flying suit cost a bit more and take more time to manufacture
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer pick items when viewing someone with a mind probe
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- abductor, harvester, supply ship and mothership gain new abbility: stealth. Those ships will have 50% less chance of getting detected/sightened
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed geo coordinate bug which caused ufos to warp on geo (note that, this is something different than simply warping due to lag in multiplayer games)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered starting ufo techs research (abduction) times
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens now start with 2 medium and 3 small scouts instead of 1+2
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fusion ball launcher and plasma beam now require 1 alien alloys to manufacture
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered manufacture times of laser cannon, plasma beam and fusion ball launcher
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased stingray max ammunition 8->10
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased fusion ball max ammunition 5->10, decreased reload time 25->16, decreased ammunitions manufacture time and elerium cost by half
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added ufo size into air combat chance to hit calculations. Smaller ufos will be harder to hit than before, while large ones will be easier.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased air combat cannon's chance to hit 55%->65% and damage 16->18
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- missiles in air combat now travel at twice the speed
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- changed how alien crew casaulties, chances to destroy power source, chances to destroy ufo and how much ufo becomes blown up in tactical is calculated. Everything now depends on the weapons humans used in aircombat to shot down/destroy ufo.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- air combat weapons have been categorized into 3 groups: weak integrity damage (cannon, laser cannon), medium (stingray, plasma), heavy (avalanche, fusion). Heavy ones kill more aliens on board and damage internal systems more. (you will have easier combat on the ground, but less income from loot)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed positions of region activity indicators in asia for alien player
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- icons indicating that ufos are ready to send now appear even if chat window is open
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien stores give more space, alien quarters give more alien space
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will no longer manufacture anything in a lost base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- medium alien ships are now more expensive to build
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien navigators and engineers give now 10% bonus instead of 5%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- changes done to alien ship crew templates.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien automated construction rig does not need maitenance anymore

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.98 14.I.2011] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Human aircraft repair cost increased by 20%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- removed support for mid music playback
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed network code resend message bug which caused a lot of multiplayer crashes in case of slower internet connections (needs testing + there can be more bugs of this sort)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed shoting through walls, which allowed shots to bypass walls if the unit was standing next to it
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if you capture any more psyionic aliens after completing psy tech, you will no longer have to re-research it
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- items will not get cloned during human base defence missions in case some of the weapons were taken from an airplane
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now properly capture live aliens during human base defence missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- destroyer/terror ship/battleship with mutons will no longer have items named as "soldiers"
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- reaction fire against rockets will no longer crash the game, and shouldnt produce walking zombies (units with 0 hp, but still standing)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- stun damage from stunbomb explosion will increase the time for an uncoscious soldier for waking up
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- transfering aircrafts with equipement between bases will no longer clone that equipement
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- muton will recive 120% dmg from explosions and its side armour has been reduced 80->70
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased bravery stat learning after missions for human soldiers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer give armour to unit that is not in base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased human facilities maitenance cost
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added more conditions for funding calculations at the end of month
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- small scout abduction mission no longer give any results. Research mission efficiency reduced 1000->500. Medium scout's research eff. 1000->750.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- all UFOs can now research any region up to 100%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer pick human airplanes by accident when clicking their position as ufo player
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mind shield facility now actually works. Reduces chances for aliens to detect human base, as well as increases psionic defensive rolls for humans
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- costs of breeding alien races increased
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- tus % needed to fire with sniper weapons decreased from 40% to 33%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- stun rod can no longer destroy walls
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now type IP address with your numpad keyboard
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed an issue for AI, which could crash the game if the AI got control over human agent and found item setup that it could not understand
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed visibility bug when looking at 2x2 units
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- terrain outside playable area on tacticalscape now appear darker
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added red outline showing where the tactical map ends
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- hwp/cannon is now considered a heavy weapon (deals more damage to armour)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- earth standard pistol - added auto shot
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug which caused ethereals to be more resistant to shots
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added timeout and port options to config.cfg
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed network buffer overflow, which caused bigger engagements to crash/not work
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added simple ufopaedia
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased damage over range propagation (you will deal more damage over longer distances)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien grenade's weight is now 3 as it should, instead of 1
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered cyberdisc damage 130->100
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if you scroll down list of soldiers and pick one, you will now have proper soldier selected
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed berserking. Game will no longer freeze if the berserked unit is close to the edge of the map
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- prime grenade tus 50% -> 40%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed metal bars in terror city. Bullets will be able to fly past them
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after loading a large tactical map and then loading a smaller one, game will no longer have terrain appearing outside the current play area. Civilians will also be properly removed if necessary
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- supply ship on earth is now easier to detect with radars
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- supply ship will have a proper number of ammo clips
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- tactical battle which caused ufo's movement to be delayed is now affecing the proper ufo
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- changed 'delivery arrives' message into an alert window.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if you recive 'not enough equipement' message after your skyranger returns to base, you will now see list with names of missing items
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now capture a live alien, move its body and dust off from the missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- on equip screen snakemen eggs will now show proper values of armour (that is zero)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cydonian shipement will show how many goods you will recive (an estimated score value)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now safely dust off with uncoscious soldiers on board
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien breeding facilities production lowered from 1 and 5 to 0.75 and 4
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- decreased researching times in singleplayer
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- avenger now requires a live alien engineer to be captured before researching
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ufo AI no longer builds too many breeding pools
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added corpse researching
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added queueing research
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added holding live aliens in alien containment facilities (without a limit)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added live alien researching
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now research hyper wave decoder after researching live alien navigator
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added live alien medics researches, which will reveal other alien races
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added alien commanders researching for revealing other alien bases

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.97 27.XI.2010]  <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.96 17.IX.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added remade sound effects (thanks to Daedalus)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed crew loses for shot down UFOs. They are now killed randomlny instead of always killing terror units first, then from highest to lowest ranked soldiers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- elerium fueled human planes now have a hover mode. When stationary (patroling or waiting for a UFO to take off) they will consume 1/4 of their fuel
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- percent damage indicator's graphical glitch in aircombat fixed
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- human planes in aircombat can move in all 4 directions now. (previously they could go up/down only when going forward/backward)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed "mind control and panic" messages in tactical combat. They will properly tell you who was the target of opposite side's attack. (it used to say that in some cases, in others not)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed memory error with ordering soldiers to walk extremely long paths, which could cause other strange behaviour on tactical maps
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mind probe's selling cost increased 40k->150k
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- wounded soldier will take part in base defence just like a regular soldier, however all new additional wounds he sustains will be added to his wound recovery time and not reseted like it was now
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed game crashing bug while in auto fire. If the firing soldier died before firing off all his shots (in case of firing against a cyberdisc which explodes right in front of him, killing him) the game used to crash.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- its a bit easier to detect bases (both human and alien)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- snakeman's egg hatching time increased 3->5 turns
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- exploding ammo should now properly explode on the exterior part of the wall it hits, not on the interior. (in case of firing from outside ufo towards it, it often happened that the explosion took place inside the ufo)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lab space available now shows correct value
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed shoting next to a wall bug (reported here:  http://ufotts.ninex.info/forum/index.php?topic=416.0<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed snakeman's eggs. Their armour will not reduce damage as long as snakeman is in its egg form. (they shouldnt have it in previos patch, but it didnt work:) )
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- human soldiers can no longer use psi amp withoug having their psi revealed in the lab first.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added new variables for signing a pact by human government with aliens. All alien missions make a small impact on the human government, causing them to be more afraid of them. This is lowered by xcom actions and over time.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cyberdisc, sectopod and celatid will make sound while shooting
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- getting stunned (by inhaling smoke as well) no longer causes morale loss
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- battleships should now be properly destroyed after a failed attack on human base. (they used to return home instead previously)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- there should no longer be multiple xcom craft with the same name
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- psy training should work as intended
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- missiles in aircombat are now guided
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lost compatibility with save games lower than 0.96. (0.96 still works though, and in theory you can use 0.96 to convert older saves and then play the converted one in 0.97.)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien main base on earth will become detectable after a couple of months of ingame time, regardless if you find any commanders or not. (If you do find them however, this base will be detectable sooner)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- hyper wave decoder should now work as intended
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will no longer get multiple ufo detected messages for the same ufo if it was detected at the same time by more than one radar
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- psionic attacks will no longer work on unrevealed enemy (by randomly clicking on the map)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ai will be slightly more aggressive when attacking xcom base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- infiltration missions for aliens will show them a message on success
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- celatid's abbility to detect human brain waves changed. It no longer sees through walls, instead it shows an icon (just like human motion detector) on all living (so no hwps) creatures in its range
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed 20x20 tile building that could spawn on street in terror missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- all ufos that conduct a terror mission become unusable for 3 days
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased starting xcom funding
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- decreased sell revenues
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- chryssalid made less overpowered: hp 96->76, tus 118->110, reactions 70->60
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after xcom loses a base, everything that was in trasit to that base is destroyed
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed an error while sending more than one soldier/plane from base to base which could cause other soldiers/planes than selected to be sent
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- while changing number of items to be manufactured time needed to complitation doesnt get reset for the current item any longer
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- gravity shield will be properly indicated during base defence
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- all items left after xcom base defence missions will be properly stocked in the base. Previously, all items were reset to their initial value before the combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- game will no longer occasionaly crash, and/or items disappear while putting them on the ground when arming soldiers before xcom base defence missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now delete ufos from the 'load ship' screen by holding shift key and selecting the ufo (it does not give you any resource back, just frees the space)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- while base naming prompt is active and you detect a UFO controls will no longer block
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ufos other than scouts can do research missions only up to 30%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered abduction bonus for small scout
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added 'bye bye' message. When a player disconnects (manually exits the game. Doesnt work for connection interrupting) you will get a message.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added 'lag' message. Its more of a debug feature and will probably be removed from the final version. Non the less, anyone experiencing some bugs/weird behaviours in multiplayer game should now include if they were having "lag" message appearing in game or not. It might help me determine cause of some bugs I can't trace right now.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- using mind probe should no longer open equipment window for both players
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ethereals have less armour, but gain a new abbility that reduces all incoming damage by 25%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- light value should no longer reset during base assault missions. (no longer making xcom fight at night in their own base)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- icreased base ammount of resources shipped from cydonia. This means that alien player will gain a bit more supplies if he/she is in a crytical state and cannot perform any missions after having his ships downed.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">Fixed a bug where certain places on south pole were calculated like they were at the north pole (for the purpose of alien mission efficiency)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed human air group attack against an ufo taking off from a terror site
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">lost craft and ufos should properly be removed from the airgroup (thus, not making airgroup useless anymore)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed "panick" messages, which in some cases were not displayed even when the soldier panicked
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">small balancing tweaks to unit stats and detection
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed mind control - units will no longer become invisible and the effect will not wear off too quick, preventing the usage of mind controlled unit
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed spawn point on a desert tile where alien could start burried underground
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">improved gui
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">aliens will have their "research complete" displayed properly
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">if aliens accomodate large breeding when they had large construction already accomodated, they will not lose the other technology
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed door openning in barn, which previously oppened two doors at once

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.95 11.IX.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">humans have smaller chances of detecting aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">alien ufos are more expensive
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">added damage information under "percent chance to hit" in tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">skyranger when going to terror site, and terror site ends before it reaches, will head home
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">added message about loading/saving games
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">during human base defence, facilities will not attack ufos not taking part in combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed a bug which caused supplyships to be easier to detect than regular ufos
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">plasma beam now has ammunition. 30 units of ammo for 6 elerium
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">elerium fueled crafts properly get saved and loaded
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">repairing planes now costs money
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">repairing ufos now costs organs (replenishing crew) and alloys
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">after picking up body in tactical view you will see if its dead or uncoscious
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">added stims to medikit - you can remove stun with them
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">small lanucher made more powerful
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">explosions will not cause in some cases fatal wounds to heal
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">ai should approach flying suit more aggressively
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">snakeman's egg will not have armour calculated in when being hit
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">increased AI's difficulty level for normal and hard
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">after shoting down ships that are heading home from a terror mission, they will properly be shown as crash landed on the geoscape
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">added some more sound for walking on various tiles
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">increased human stats training spead
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">regular weapons cause 20% more damage to armour than they used to
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">tanks in human base will take part in the combat when aliens attack that base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">game will no longer crash when you sell last soldier in your base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">game will no longer crash if human base is attacked, while it has no defenders in base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">attacking a base with more than one ufo should spawn aliens properly now
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">aliens will lose a ship if it doesnt win against humans during base assault (previously, it would simply return to base)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">aliens when controlled by AI will be a bit more aggressive when attacking human base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">increased manufacture cost of armour
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">slightly increased maitenance cost of human facilities
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">removed surplus of ammo in ufo base defence missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">blaster bomb's size is now 1x2 instead of 2x1
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">research complete information now indicates what was researched
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">ai will use reconesaince missions properly (they could do those missions previously, but it had no effect)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">research is now event based - that means if aliens have 100% or more on the current research, they will automatically complete it. Same for humans
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed AI research bug which would make aliens stuck on snakeman race without researching anything further
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">if you exit skyranger and see an enemy, your soldier will automatically stop
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">fixed spawn point in command center which could make 2x2 aliens spawn inside a wall
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">added second exit to human planes

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.94 31.VIII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed soldier bug that prevented them from increasing their stamina after battles
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when you move your mouse pointer away from the battle terrain in rare cases the game could crash - its fixed now
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased destroyer hull 450->550 and terror ship 1200->1400
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- made some adjustments to air combat initialisations. You should no longer send group X to combat, while when they reach the enemy it would turn out not all of the ships would participate in battle
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed passing time saving in tactical combat. After loading the game you will no longer reset the timer to zero
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered chances of detecting aliens (both bases and ships)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased costs of building some of the alien ships
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- activity graph will no longer display outside of the grid
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug when soldier was standing next to ufo wall, and fired shots would hit too high
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed medikit error which could cause different soldier's stat to appear instead of the chosen one
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- aliens will no longer be able to build other races if the player restarts the game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can delete unwanted aliens from the base with "shift"
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- tripple doors open as they should
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- slightly increased chances of destroying ufos in air
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if skyranger wins tactical combat, interceptor sent to the same ufo will automatically return to base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added information on queue of alien ships in production
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- sectoids will have higher perception after accomodating psionics
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- slightly lowered prices of selling some stuff for xcom
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- doors now close after each small turn, not complete turn.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- green doors will close properly in terror missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- unit will not get its movement blocked when standing next to one of the ufo walls
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed black thingies showing on geoscape when looking at either of the poles
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- civilians are no longer immune to stun
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added showing left store space in buy/sell menus
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer duplicate ammo with shif key
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fire and smoke now affect uncoscious soldiers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- melee units can now attack tiles above and below them them (1 tile up/down)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed funding after reloading the game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ai will perform terror missions again
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- barrels in xcom bases became explosive
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- turned off checking of connections when building xcom base facilities
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added walls to all exits during base assault
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if a soldier falls down stunend but without loosing hp, he will no longer have wounded days to recover
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed bug which allowed moving thoguth walls in terror ship
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed aliens attacking xcom bases
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien recon missions should now work
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased lightning capacity from 12 to 16
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- celatid had its dmg lowered 140->110
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- silacoid had its dmg increased 84->124
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- heavy laser dmg 85->90
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if an enemy is not visible by any of our own soldiers he will automatically disappear after pressing 'end turn'
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mind control should properly work for 2 turns (although that wasnt tested :d)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien ships should no longer fly too far away from their destination
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- snakemen should no longer lay eggs behind walls
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed costs calculations for scientists and engineers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed (for a third time?) bug which allowed to fire through some of the walls
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added piercing damage for sniper/heavy weapons
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added threshold for chain explossions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased by 20% range of dealing effective damage in tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- sniper rifle dmg 30->35
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- made some fps and memory fixes to speed up the game and make it eat up less memory

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.93 13.VIII.2010]  <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.92 31.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">As always: save files from previous versions will not work in 0.93.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased chryssalid tus requirement for attacking 15->20
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- xcom soldiers have more starting hp
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed an error when deleting manufactured item from the list could cause clearing the entire list
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- xcom has shorter research time in single player
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- extended bottom-right panel (with manufactures) on geoscape will now hide after going back to main menu
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- improved how AI deals with building motherships
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- chryssalid's attack will turn its victim into a zombie only after it dies (previously it was enough that chryssalid would attack)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased alloys cost for producing most alien ships
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien recon mission now works also on the ground, after ufo lands
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when an alien goes berserk the game will no longer crash
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien AI will do less terror missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if alien is looking for a weapon, he will not turn around to look for humans each step he makes
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug that caused AI controlled melee units to have all their attacks cost 0 tus
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a bug with save file protection that prevented writting saves to empty locations in multi
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- changed melee damage dealt to humans from 120% to 100% and to tanks from 90% to 80%
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed motion detector bug which would cause all 2x2 units not to be shown on the scanner
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed motion detector bug which would cause units behind walls not to be displayed in some situations (this and previous point are two different bugs)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added white bar indicating how much stun damage the unit recived.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer send out planes that are currently transfered to another base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after winning base assault mission all units/ships/planes that belong to that base should disappear
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after researching ufo construction, you will not have that technology in the research list again
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed AI for melee units. It will approach its target better
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed points calculations for base assualt missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when equipping soldiers for base assault, shift placing weapons now works properly
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased starting funding for xcom
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased damage and accuracy of sniper lase rifle
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added "kills" and "missions" indication on equiping screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased critical hit points couter for humans, slightly increasing chances a fallen soldier will survive a mission
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed double spawnpoint on a farm location. An alien could spawn inside another alien
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if a soldier gets uncoscious he/she should no longer be able to walk
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added the possibility to find alien main base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added a simple information if someone won the game (if the opponent has no more bases)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- AI will build proper races in bases. Previously it was building the same race as in main base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added kills counter
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased penalty for holding two weapons at the same time, if those weapons require two hands to operate
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- easy difficulty made easier, hard made harder
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after chosing one of the targets from a list of targets on geoscape, when sending interceptor for a mission, and then pressing 'cancel', you will no longer have your geoscape view blocked
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after skyranger returns to base that base store space is now properly recalculated
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed ai picking up weapons. it will no longer freeze when trying to pick up ammo
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- zombified agents should no longer appear in next missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added mind probe
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- forest tiles will have ground walking sound again. snow tiles will have snow sound
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed AI bug which made them walk up to soldier's ghosts from previous missions
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added dates to saves
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased medikit cost from 1000 to 5000
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when loading up the game in singleplayer difficulty level no longer goes back to normal
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed autofire mode for weapons loaded with explosive ammo. It will fire all 3 shots now, and not just 2
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after xcom soldier gets zombified, the team will have their morale dropped as if he was dead (previously nothing happened)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added tooltip to equipping ufo ships. You will see how many soldiers of each alien race you have
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added item gravity
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ships with alien medics should no longer have unarmed aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will no longer have - 30 milion funding error
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- ai should not get stuck with breeding aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- grenades dropped down by agents killed by explosion will not explode at the same time.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added new log with some quick information on various stuff. This will further be enchanced in the future, giving more info.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased technology accomodation time for aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased number of alien defenders of their main base to 28
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added space key centering for aliens on last tactical/air combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after terror mission, alien ship has 2x longer cooldown time before being able to operate again
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added summary screen for xcom soldiers in base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed fire and hit animation speed bug which didnt take into account animation speed settings
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will no longer see previois soldiers path if you click on another soldier
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer pick an empty group binding in geoscape with aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after double clicking group bind you will center on one of the crafts
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased research bonus for xcom for capturing a live alien
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- alien melee untis can now destroy walls
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- grenade timer now works properly. Previously each explosion was taking away time from other primed grenades
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if you put all items into soldier's slots during equipment time, you will no longer get empty board after pressing alt key
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added save game versioning
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added save game versioning
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">Saves from previous versions wont work.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">FIXES:
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed equipment graphics for soldiers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Date now clears when staring a new game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed movement desinchroniztation issue in tactical for multiplayer
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Transfering items between bases now calculates storage space as it should
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Renewing visibility in tactical, after an explosion, will not cause your soldier to see more "quick center on alien" buttons
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- When zombie turns into a chryssalid due to fatal wounds, the new born chryssalid will not have those fatal wounds anymore
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Funding at the end of month will not be calculated for each base multiplaying earned money by number of built bases
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Country will not give negative fundings anymore (that is paying you less than zero)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Base limit set at 8 for both sides
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed AI taking weapons into hand. You will no longer get an alien shoting from a clip, and not losing any tus on that
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Visual prim. counter for grenades now updates for both sides (its the label on your gui on each hand if you hold a primmed grenade)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Alien medics when on ships equipped with 'low' templates will have their stun launchers instead of only pistols
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Game will no longer freeze when pressing alt keys
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Zombie will have chryssalids graphics on the equipment screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- When a zombie gets killed by a grenade, chryssalid that gets born will not spawn outside of the map
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- If you have no containment facility, captured aliens will be counted towards dead aliens and not simply vanish
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed retreating from alien base when playing as xcom
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Personel and planes that are being transfered should get counted towards monthly payment
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed taking live aliens when you carry their bodies into skyranger and dust off
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed shoting and throwing grenades through side walls (like the ones in abductor)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Increased chances of alien spawning inside UFO on tactical map
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Alien stores can store more
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Autosaves will save the game only at the beggining of your turn in tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- After laying an egg or having a zombie turn into a chryssalid, aliens will see their new units as they should
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Increased accuracy on very close ranges
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed an error that could cause wrong calculations on stamina regain for aliens during tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Cyberdisc now properly explodes in all cases after death
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed panel drawing issue on geoscape (its not a fix for those graphics cards that do not display geoscape panel at all. this is something different)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed game id error in save files, which could cause saves to be lost
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Soldiers will not start with fatal wounds, if they had fatal wounds at the end of last combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Made accuracy percentage under the cursor in tactical combat more clear when viewed on white terrain, such as arctic
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed path finding error, which could cause the game to crash when the path was too long
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Game will no longer display already shot down craft/ufo in air combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added door oppening sound to ufo doors that were oppened upwards
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Lowered how much smoke obscures vission.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Smoke grenades produce more smoke
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fixed AI freezing issue (could be more of those however)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Increased interceptor's cannon strength, range and accuracy
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Lowered TUs required for using aim shots for most weapons
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">Features:
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Save game name now is displayed if you overwrite your previous save, so that you dont have to retype it again
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added grenade chain explosions (be careful Smiley )
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Newly built alien base can now store a limited ammount of resources on its own, without building stores. It no longer starts with a store facility
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Ufo starts with skyrangers landing position blackned out in tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added grenade position identificator, as well as item higlight. You need to press ALT in tactical combat for this
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Grenades can now do damage to unconscious units
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added a summary panel on geoscape on the bottom right part of the screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added UFO building queues
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added auto centering on explosions in tactical combat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Fire in tactical combat produces smoke
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added new graphics (small scout and hidden movement picture)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Added new graphics (small scout and hidden movement picture)

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.91 18.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">Saves from previous versions wont work.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">FIXES:
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- soldier should no longer wake up outside of the map after getting unconscious
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- holding a gui button pressed while another window pops up no longer crashes the game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- reaper can now properly attack
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed sending out alien ship groups
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed alien ship movement in aircombat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- more data clean ups added when starting a new game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now initiate air group vs air group fights properly
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- sniper rifle damage 28->30
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer quicksave/quickload while in aircombat
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed ammo that was placed on the abductors roof
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- game will no longer crash when aircombat window poped up while editing a text field (such as soldier name)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added % marking in breeding screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- game will not crash after adding a manufacture item when having zero engineers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- reverted back to original tank armour values
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now properly take into combat more than 1 tank of the same type
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed issue with arming alien ships with weapon other than pistols
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if a soldier ends the battle stunned he will not start next battle stunned
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after losing an aircraft you can now rebuy it
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- interceptors should not fly past the ufo in aircombat and should not fire rockets under too large angles
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased door durability in ufos
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now breed aliens in bases that you build with a mothership
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can move tactical screen with arrows even in chat mode
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if smoke grenade explodes in hands it will no longer cause damage
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered ammo count for aliens from 3 to 2
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now build muton terror units
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- increased alien organs cost of cyberdiscs (7->8 ) and celatids/silacoids (6->7)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- celatid reacts only to people, not to tanks
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- chryssalids bodies will be brought back to base
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">NEW FEATURES:
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added some new remade graphics (muton)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added reserve tus button functionality
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added summary of number of soldiers in base on the purchase screen
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added info on quantity of stored elerium and alloys in ufo construction window
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added after killing an enemy some (small) increase of morale
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added double click movement with path and cost showing.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when you go back to main menu you disconnect the game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added sounds for throwing items and putting itemst to slots
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added saving protection mechanism for multiplayer games.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added autosave options
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added sp_rules.cfg - you can turn off some of the features for single player game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added one more number below the ufo icon on the geoscape. It shows mission effect
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added research bonus info on tactical combat summary
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added ufo loads cost display
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added ufo loads cost display

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.90e 12.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed a crash when you would load the game from tactical and were back in geo. But then when going into tactical again it would crash
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mutons hp lowered from 125 to 100

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.90d 12.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed firing with lasers
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when you take your rocket or fusion tank out of a plane (doesnt affect cannon) you lose its rockets. Now its fixed
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- grenades now explode in hand when its timer goes out. BE AWARE Smiley
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- Aliens have less grenades
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed going back into the skyranger with tanks (previously when you left with your tank you couldnt go back in)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed sectoid animation when walking
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- base morale drop level lowered from 22 to 18, however aliens had their rank morale drop increased. This means humans will have it easier with being panicked all the time, while aliens should more or less remain the same.
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer destroy UFO power source in combat with conventional weapons. Only blaster launcher and high explosives are capable of doing this. (possibly in the future: power souruces will be destroyable by all weapons carried by xcom soldiers. Illogical as it may be, it could be more fun. Xcom would have to be careful around engines, while aliens would not be able to exploit the situation)

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.90c 11.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">(saves from 0.90b work fine in 0.90c)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- tanks no longer eat up ammo when you fail to load in onto skyranger
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer load more tanks than you have space on skyranger
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- mechanical units will no longer die on their own (bug introduced in 0.90b)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed air combat missiles. they won't miss all the time when ufo is on the edge of screen

<span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">[0.90b 11.VII.2010] 
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">!!Warning!! - saves from 0.90 won't work Smiley
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered sightning chances for humans
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- fixed game crashing issue when unit that is about to die could reaction fire against its atacker
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- with multiple skyrangers the order to return to base after tactical battle is passed to the right unit. (you will no longer see missmatched skyrangers in tactical combat)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- on human base's informtion screen you will now see proper value of taken living space (previously dead soldiers were taken into account)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- on alien base's information screen you will see correct number of alien organs max stock
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- berserked soldier will not hit its own tile anymore
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- after berserking/panicking soldier will automatically recive +20 morale
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- changed end turn keyboard shortcut from enter to shift+enter to avoid accidental ending turn while chatting
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- when you dust off with your skyranger you will no longer clear other skyrangers equipment if you have more than one transport plane
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- in alien event list you will no longer see strange texts like 'construction of Huh?? completed in base xyz'
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will recive only one notification of complted large building
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- tanks will no longer be stuned. Same goes for mechanical aliens
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you should no longer see ghost enemies (quick center button centering on empty space in tactical view) [needs confirmation - i wasnt able to test it]
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you should no longer get doubled quick center info when starting tacticalscape with an alien infront of your plane [needs confirmation - i wasnt able to test it]
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can no longer initiate firing mode if you dont have ammo for it
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- terror missions in anchorage will no longer result in 'error - battle on water detected' message
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- if alien player did not react to 'battle imminent' message before battle was over, he will no longer be brought to the battlescape after its finished being unable to exit
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you can now center on last terror mission with your space key just like when detecting ufo
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- cyberdiscs can now fly
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- lowered infiltration mission efficiency for small scout
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added 'human' or 'alien' information to 'select site for new base' message. When you start a multiplayer game as the client you will know which side you are playing more easily. You had to deduce that from the menu layout before
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- game will no longer crash when you have a soldier selected and you scroll away from him too far
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- reseach for aliens now properly clears out when starting a new game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- added 'beep' sound when ending/staring new turn
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you no longer load the game instead of saving when you press 'cancel' during naming your save game
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will no longer see mixed alien ships with a combo of sectoids and snakemen (one of them always started unarmed)
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- saving/loading game now properly clears out any command cursor you had
 * <span style="color:rgb(0,0,0);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:17.472000122070313px;">- you will see 'est.val' of your soldier on main tactical screen next to x, y coordinates. (est val stands for estimated value and is a rough approximation of soldier's skills)